Archive for category World Selection
A Weekend Blitz on System Creation
Posted by docfusion in Resource Selection, Rules Synthesis, World Selection on January 25, 2010
Ok, so I had a free day at the weekend so what did I so? Plough on with the spreadsheet toolkit for the fusion game? Oh god no. I need a break from the spreadsheet programming and design mission. So I grab my notebook and get a pen. I sit down and I write it out the old fashioned way using what I have already constructed in the spreadsheet to guide me through the process of character creation.
I document the process from start to finish, jot down notes and reference the material as I go. I swap out rules and finalise the combat system. I’ve got character creation down nicely and have played out some sample combats with my NPC’s. I nearly lost the sample NPC twice in combat, she’s already been in gaol and now has a thief on her tail.
Oh yeah and I settled on a world and have been building the system towards it now. You get to a point where you need to get more world specific – so I’m pretty much mashed up and ready to roll. Except magic – I’m currently mashing the magic system to fit the world which is a couple of days work I think.
I have also sourced a master equipment list – stole this from a HM3 campaign of old. I have sample NPC’s pre-rolled to use. It’s all going very smoothly. I’ve tweaked the creation system and because of the world I have chosen to develop the system for more specifically now I’ve cut out quite a considerable amount of work (there are few demi-human PC’s in this specific world and a lot of the conversion work has been done for me by the RPG world writers).
Note I haven’t mentioned which world yet, just so as not to jinx my decision and make myself have an anxiety based backtrack. All together though I am very excited by what I have put together so far. There are a few snags with the magic system mashing that I’ve bumped into so far to make it fit the world I have selected (mostly because I know little about the world and am learning it on the fly and also because I know little about the RQII magic systems and am learning that on the fly as well). However I feel once I’ve got that crunched I’ve pretty much got enough sorted to run games – except for the need to get very busy with the most fun bit which is sourcing game material for scenarios, building some sets (literally) and plot-devices/artifacts (literally), make props (literally) and all the pizazz I like to have for a good game.
Oh yeah – and get the players back into a room again (sigh).
Right gotta fly – I have some magic mashing to do… :)