Archive for category NPC's
Gray’am Axesplitter: Hirin Dwarves – First Demi-Human Race For Hydra
Posted by docfusion in Character Creation, NPC's on May 31, 2010
Today I rolled up the first demi-human character in Hydra – the Hirin Dwarf, Gray’am Axesplitter. He’s a Hirin from the city of Xanth which lies in the mountains of the Elder Ones. I lucked out seriously in rolling up some of his attributes – particularly his Strength which ended up as Titanic. Even though he is a diminutive 3’9″ tall, he makes up for this with his sheer squat strength. He specialized in Hirinian Style Two Axe-Fighting and Hirinian Boxing – he’s an experienced and successful Pit-Fighter, so he’s pretty handy, nay, great with a battleaxe. He typically wields an Axe/Shield combo, and is well protected with Heavy Scale armour and chainmail. Alternatively he may switch to two Axes and use his Hirinian Two-Axe fighting style of which Gray’am is a good example in terms of skill. His PC Version Character sheet is as below. Hirinian Dwarves are now on the menu for player character material in the Hydra system. More demi-human races to follow!
And yes, sorry yet another change to the blog style, but in my defense I had to to accommodate the box.net download widget – so once again you can download copies of the character sheet. (Runs and hides behind sofa as rotten veg is thrown in his direction).
Hydra Playtest Session Set-Up
Posted by docfusion in NPC's, Player Characters, Playtesting, Scenario Prep, The Sage DM, World Development on March 10, 2010
The Play-Test Work So Far and How Much to Prepare?
Setting up the play-test has been my mission for the last week or so. We kick off tomorrow night. I have got two scenarios sourced and converted for the setting. I’ve got Major and Minor DMC’s pre-rolled, and I’ve also fleshed out descriptions and minimal stats for NPC’s who need that level of description. I’ve been reading my Lankhmar source material – still plodding my way through the Leiber back catalogue. Until I’ve read it all I’m relying more on third-party resources and just plain old imagination to get the flavour and spirit of the City right. I probably will need half-a-campaign to get the expertise in the setting to feel ‘authoratitive’ or ‘authentic’ or any of those other ‘auth’ words you can think of.
In terms of ‘preparation’, as a seasoned DM of about 27-28 years of DM-ing, I say this. The degree of preparation you need to do depends on you and your group. Some DM’s ‘wing it’ from start to finish. Others like meticulous preparation, people accounted for places prepped to the Nth degree. In the middle of this is where I sit. I like prepped stuff because it lends to security and you can really work on the experience/flavour. I like winging because you can be flexible, fit to the story, adapt to the player’s choices. So hence I advocate a middle route – plan stuff but be prepared to not use it for that session. Be prepared to shelve it in favour of winging. Prepare places and people and be prepared to change names, times and so forth so you can slot it in and never lose out on what preparation buys you. And document your winging well if you don’t have a perfect memory so you can keep the consistency up. See my previous blurtings on name changes for similar stuff on how to keep your DM-ing consistent.
I like to prep maps, props and so forth – but have not had much time for this play-test (it’s a play-test that may lead to a campaign not a campaign in of itself) to do that. Having said that anything that happens events wise with PC’s and DMC’s will count as campaign world events for better or worse and will start to the world story flowing for future games. I’ve mainly been prepping the system and practising running it.
I’ve got lots of material to release with regard to this session, but it will come online post-game as it has yet to be played. I can tell you that the boldened keywords and phrases below will become linked to relevant material just so you can see the scope of the work. In the meantime I can reveal the little write-ups I have done for the player characters in advance of tomorrow so you can see how I have set some bits up. The accompanying materials will follow once the play-test is over and will form a basic scenario pack for the Hydra system once all the revision work is over. This will be an early release draft to whet appetites and hopefully show-case the Fusion quality.
Play-test back-story and lead-in for the PC’s.
Back story for Glendowynn of Lankhmar.
Glendowynn is currently seeking allies. She needs some dumb enough muscle, maybe someone-else to run distraction for a job she is planning. It’s going to be a big heist and for that you need some people you can truts. That is the challenging bit – finding people to trust. Murder in this city! In the meantime the fees of the guild are going up as per usual and the dormitory master Cripps has made it clear that if the subscriptions aren’t in on time then its going to be a severe rations reduction for those late paying. It’s a dog-eat-dog world in the guild. They look after you the guild but only if you look after them first. So, better check she has her license on her just in case that fruit-cake militia-man on Illumination Street tries to get fresh again, time to get on the streets and get busy getting her subs in.
She thinks that it would be a good idea to head over to the Cracked Head in Powder Alley – she’s heard rumour from Two-Eyed Joe of a fat cat shop-keeper trying to hire people out for several hundred gold pieces to find his lost kid. What could be easier money than that? You head over to the Head, talk to Fillestro who lets you use the back-room. That way you can have some space and use the facilities before tracking down this fat cat purse-holder who is going to sort out your subscription one way or another.
Back story for the ‘Bastard’ Swordsman from the Steppes.
The ‘Bastard’ is sat in the Cracked Head in Powder Alley. It’s a middle-of-the-gutter pub, but your favourite. You have ten-ton hang-over from last nights fun and games in the gaming rooms at the back of the ‘Head’. You also vaguely recall being hired to do some kind of job by Laurie Drover the creamy faced flour magnate. For the life of you – you have no idea what that is – only that you do have a small purse – a retainer on your person. You figure its best to take advantage of your cash in hand status and sop up your remainding alcohol (yes you are still drunk) with one of the Head’s infamous ‘all that doesn’t eat you’ breakfasts.
You are tucking in when you spot a nervous looking rat-faced guy obviously startle in his booth when a gorgeous girl walks into the pub. You watch half-heartedly as you see him make pretty obvious efforts to look invisible, but the girl whom you’ve seen once or twice before appears oblivious and walks determinedly to the barkeep, talk briefly and then head into a back room somewhere when the barkeep Fillestro lets her through with his key and a warm smile. Fillestro clocks you clocking her and gives you a big wink and then a cut-throat ‘no way – not her’ gesture. He wiggles an eye-brow and sends his new serving boy Tom over to your table to take your order.
Back Story for Antiva of Kutan.
Antiva is on his way to meet Klois ‘the Big Bang’ Klitheroe at the Cracked Head. It is the only pub in Powder Alley that’s still standing after all. Klois has been promising Antiva for sometime that he can get him some quality alchemical ingredients, and yesterday evening he sent a message to the School that he has nailed a killer supply contract with some fringe benefits. And those fringe benefits may well suit you – oh yes. So here you are in the nether regions of Powder Alley looking for the Cracked Head. It’s a dark part of the quarter and you’ve heard rumour that some pretty unsavoury types frequent this drinking hole. Still Klois has been a good source for stuff lately.
You knock on the small side-door at the prescribed time and a slot pulls open and a pair of eyes peer at you. After satisfying them that you aren’t the local militia or worse, you are let through into the warren of back rooms that is the back of the Head. The pub skivvy Tom, a small filthy urchin with a glint of trouble in his eye – only 13-14 years of age a mere child by your eye, leads you through to what looks like the regulars bar area at the side of the pub. “Klois has a back-room set aside for yer, ‘e’s paid for it but he ain’t here yet – so you can sit in here and I’ll send him to yer when he get’s here. What you want to eat and drink meester?”, says Tom in immaculate Low Lankhmarese. He cocks a look at you as if to say – and if you don’t have summat to eat and drink we’ll kick you out right now.
An Example Hydra Character – Amberrh the Barbarian Princess
Posted by docfusion in Cast List, Character Sheets, NPC's, World Development on February 20, 2010
This is one of the DMC’s, published in the hydra version 1.0 character sheet. Amberrh is the first character I rolled whilst developing hydra so she’s very dear to me. She’s a little pint-pot northern barbarian princess. Underestimate her at your peril because she’s a demon with her fists and feet. Not to mention she is mega charismatic and a barbarian babe.
This is published as if it were a player character, so in the way PC’s record their characters rather than the guts n all DM version. I’m very happy with my logo btw, the image is a medieval picture of – uh – an hydra!
Protected: DMC Cast List for the Lankhmar Campaign 2010
Posted by docfusion in Cast List, DM's Journal, NPC's, World Development on February 19, 2010
Developing Non-Player-Characters
Posted by docfusion in NPC's, World Development on February 19, 2010
NPC development has always been really important to me as a DM. They are my characters – another way of talking about them is to call them DMC’s or GMC’s. One way of thinking about it is that every non-PC is a DMC – and of course the better you can develop your DMC’s the richer the world of characters is that the PC’s can interact with. Of course as a DM you get to play pretty much everybody and everything who is not represented by the PC’s, so you’d better chose whom you develop pretty carefully or pretty soon you will end up with a character sheet for every thing you play and that would be unmanageable.
So I have different levels of NPC’s or DMC’s in the Hydra system. Major DMC’s have a full character sheet as the DM’s version of the PC’s – that is with all the rules exposed. Minor DMC’s have mini-versions – enough to run them for that moment and so they are combat-ready – i.e. you can run them if they need to fight, but not much more detail than that. Beyond the Minor DMC’s are the rest of the NPC’s who have no character sheet at all beyond a description of their character. That could be in my head, or jotted down as a few words in my DM’s journal.
Which, for your non-edification I will be blogging here in the private DM’s journal section. Unfortunately, unless you approach me and request a password for the DM’s journal, and I’m satisfied that you are not taking the mick and you are not one of my players in disguise you won’t be able to read the DM’s journal yet. I won’t even issue you with a password even then. I have to keep some material safe from the prying eyes of players, and also until I have a resolution with regard to publishing rights – none of this is going to be available for public viewing on the internet. So, sorry for that tease. Unless you are someone interested in publishing what I have or you are contacting me to talk over the copyright of what you think is your material (i.e. you are an author of one of the systems I’ve mashed), don’t bother pestering me for releasing the material into the public domain. It won’t happen. Enjoy what you can get here which I’ve sanitized for public consumption and drool over what might lie inside the DMJ. Or a book yet to be published. (Hint, hint).






