Archive for category Artwork
Here is the current state of my character concept sketch for Iswann “The Bastard”. It’s worth noting that his so-called nickname is in fact the closest translation of his Kutanese title, rather than some insult to his family status.
Evening all. I trust you are keeping well. The player behind Felicity ‘Flick’ Sparrow, asked me to have a crack at a character portrait for his Hedge Witch from the Lakes of Pleeiea. So here’s Flick the youthful Hedge Witch. A Hedge Witch, in case you are wondering, is the term applied to ‘witches of the hedgerow’. They are rural village types, with local knowledge, typically skilled also with animals, tracking, nature, weathercraft, foraging and similar. They are ‘wise women’, sort out in times of trouble, when there is illness in the family or when fortunes need telling. Flick is training at the college of Ulris the White, and is a companion of Amberrh of the Cold Wastes and Tillie the Marshlander.
Flick is a hardy type hailing as she does from the Lakes of Pleeiea. She knows how to set a fire, skin and cook a coney, spring a trap and those basic skills Lakelanders rely on day in, day out. Not the sorts of the things the city slicker of a Lankhmarian would be able to turn their hand to if cast out into the wildlands beyond the city of Thieves. I’ve depicted Flick complete with her arcane staff of power (note the curious symbols carved into it). She’s decked out in her all weather head wear. (Yup a pointed hat). This is an acrylic painting on watercolour board and is postcard sized.
Game Props – Making a Phial of Magic Potion.
I love using small props in any kind of game I’m DMing. Here’s a little something I put together today that I’ll drop into a future game. I’m planning on making quite a few of these over time as I collect suitable vessels. Keep an eye on the stuff you would otherwise chuck out or recycle – it could turn out to be something you can modify for a game. Little notebooks make excellent diaries to be found or spellbooks.
I like to use stuff the players can really interact with. I recently used up a small plastic bottle which had some vanilla essence and had a screw cap. It looked just right for an alchemical phial of potion so I tucked it away.
It was then a relatively simple job to saw off the top part of the bottle – where the screw cap went to get rid of the ridges. I then simply stuck on some pretty robust thick paper labels. Then some judicious painting using acrylics, and also using glue. The clear plastic then suffered at the hands of an emery board (or sand-paper if you have that, but emery boards are ace tools for gamers). It also suffered from the little coping saw I used and from a craft knife to scuff it and age it. And there’s nothing like some dirt and dust to age things – no cost there. I made a cork by trimming down a wine cork to stop up the bottle. The label is enscribed by the potion’s creator but so aged and worn that it’s tough to read what it says – so some identifying work will be needed by the player. So nice when they suss this out by looking at your prop rather than having to describe it to them!
I will then have the phial filled with a brightly coloured, possibly alcoholic shot drink, and tucked in a fridge at the game. At the right point when someone in the game finds the phial of potion (or buys it or whatever) it will come out and they will just get handed the prop. If and when their character actually uses the potion – the player has to drink it for real – so make sure the inside of your prop is hygienic and the drink is safe! At the moment it is filled with jagermeister – but I suspect I will top it up with something even more vivid for the actual game :).
This is the current incarnation of ‘Conglomeration Square’ (which for your info is in the Plaza District of Lankhmar). Yes that *is* a really huge troll type fellow pausing for a roll-up cigarette towards the foreground. Centre stage there is the ‘Cracked Head’ Tavern run by the enigmatic Fillestro, behind which is the Whelks’ Alchemists workshop and storage facility.
Then we have the fountain and statue of that famed hero Gyles Brandreth of Hakesmere. I’ve added in an old seperating wall that closes off the market emerging to the north. That was inspired by a wall in Southwick, West Sussex. Thanks to the lady who made a nice comment to me about my drawing but did make me jump a mile as I was deeply engrossed at the time. I have yet to figure out what to do with the building to the west of the Cracked Head – all suggestions welcomed – just chuck a comment with your idea and I will work the best and fitting idea into the sketch. You can have your suggestion shape how the tavern’s next door neighbours live in my RPG and in the sketch. Wow the awesome power you could wield. If not I’ll just be drawing it anyway so why not?!
I have as you can see started to add in some street-life and some plant-life into the sketch. George (who is playing Glendawynn) and I were able to refer to the sketch when we did some work on his character background and local knowledge last night. I get more people randomly chatting to me because they want to see what I am sketching then for any other reason. And I’m a pretty random guy I can tell yer :)